offense.......................74.38094% weatherless...................61.39131% balance.......................24.00424% rain..........................20.97182% voltturn......................16.06462% sun...........................14.25040% trickroom.....................12.52195% multiweather..................12.40726% hail..........................10.72302% choice........................10.22693% sand.......................... 5.07070% tricksun...................... 4.58756% tailwind...................... 2.24778% tricksand..................... 2.23952% hyperoffense.................. 0.97927% trickrain..................... 0.63353% stall......................... 0.44230% semistall..................... 0.19325% monotype...................... 0.10849% monowater..................... 0.05663% sandstall..................... 0.04005% monoice....................... 0.03817% sandoffense................... 0.00831% monopoison.................... 0.00748% monobug....................... 0.00481% monorock...................... 0.00112% rainoffense................... 0.00053% batonpass..................... 0.00043% monodragon.................... 0.00024% monofighting.................. 0.00004% monograss..................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.187) -1.5| | -1.0|## |######### -0.5|########## |############################## 0.0|############### |### +0.5|# |#### +1.0| | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.31%