weatherless...................70.97037% offense.......................44.32268% balance.......................33.08966% hyperoffense..................10.73489% sand.......................... 9.99482% sun........................... 9.63643% voltturn...................... 9.31039% rain.......................... 8.83297% semistall..................... 6.18191% stall......................... 5.67085% monotype...................... 3.68353% hail.......................... 2.05848% multiweather.................. 1.42062% trickroom..................... 1.20326% sandoffense................... 0.85651% sandstall..................... 0.68314% sunoffense.................... 0.65597% choice........................ 0.62880% dragmag....................... 0.55893% monobug....................... 0.55635% monowater..................... 0.44766% monoelectric.................. 0.43473% rainoffense................... 0.36227% monopsychic................... 0.30276% monosteel..................... 0.27300% monorock...................... 0.22513% tricksun...................... 0.20831% monofairy..................... 0.20701% monoflying.................... 0.19796% monofire...................... 0.19537% sunstall...................... 0.16690% mononormal.................... 0.15526% monodark...................... 0.15138% monograss..................... 0.15008% monodragon.................... 0.14103% rainstall..................... 0.13973% monoice....................... 0.13197% monopoison.................... 0.12938% monofighting.................. 0.12680% monoghost..................... 0.11644% monoground.................... 0.11386% hailoffense................... 0.10480% tailwind...................... 0.07634% tricksand..................... 0.02458% gravity....................... 0.02329% trickhail..................... 0.02329% hailstall..................... 0.01294% trickrain..................... 0.00776% allweather.................... 0.00776% Stalliness (mean: 0.014) -2.0|# |###### -1.0|################# |############################## 0.0|############################ |###################### +1.0|########### |##### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%