weatherless...................74.98972% balance.......................40.38880% offense.......................25.63797% voltturn......................20.54487% semistall.....................12.88396% hyperoffense..................12.55352% sand..........................12.36110% stall......................... 8.53575% hail.......................... 5.42233% rain.......................... 5.38676% trickroom..................... 2.39245% sun........................... 2.19840% sandstall..................... 1.96917% hailoffense................... 1.70151% choice........................ 0.96785% dragmag....................... 0.72718% multiweather.................. 0.33963% sunoffense.................... 0.26191% monotype...................... 0.25664% gravity....................... 0.20071% rainoffense................... 0.19385% tricksun...................... 0.13595% monowater..................... 0.05885% monoice....................... 0.05715% sandoffense................... 0.04876% tailwind...................... 0.03701% monofairy..................... 0.03679% monoghost..................... 0.03362% monoground.................... 0.03177% monosteel..................... 0.01194% trickrain..................... 0.01104% trapper....................... 0.01008% monofire...................... 0.00805% monoelectric.................. 0.00723% allweather.................... 0.00553% monopoison.................... 0.00447% monobug....................... 0.00313% sunstall...................... 0.00159% monoflying.................... 0.00140% rainstall..................... 0.00096% monodark...................... 0.00093% monograss..................... 0.00072% mononormal.................... 0.00059% monofighting.................. 0.00040% monodragon.................... 0.00039% tricksand..................... 0.00038% monorock...................... 0.00035% monopsychic................... 0.00025% hailstall..................... 0.00010% Stalliness (mean: 0.271) |## -2.0|#### |##### -1.5|##### |################ -1.0|######## |######### -0.5|################## |######################### 0.0|############################## |############################ +0.5|############################# |############################# +1.0|################### |############# +1.5|############### |#### +2.0|### |######## +2.5|### |## +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.36%