weatherless...................60.36551% balance.......................45.53699% offense.......................31.58690% voltturn......................31.06048% rain..........................22.51295% sun...........................19.71376% hyperoffense..................12.08537% semistall..................... 6.56525% multiweather.................. 4.54601% stall......................... 4.22550% rainoffense................... 1.67766% sunoffense.................... 1.38451% hail.......................... 1.02116% sand.......................... 1.01601% choice........................ 0.70212% rainstall..................... 0.24928% sandstall..................... 0.20571% monotype...................... 0.20479% sunstall...................... 0.16892% tailwind...................... 0.14145% hailoffense................... 0.11938% monowater..................... 0.06914% trickroom..................... 0.05636% monoelectric.................. 0.02983% dragmag....................... 0.02565% monosteel..................... 0.02297% monodark...................... 0.02112% monorock...................... 0.01497% gravity....................... 0.01457% monofire...................... 0.01032% sandoffense................... 0.01015% monograss..................... 0.00775% monofighting.................. 0.00682% tricksun...................... 0.00513% monopsychic................... 0.00472% trickrain..................... 0.00459% monoghost..................... 0.00454% monopoison.................... 0.00433% monoground.................... 0.00413% monoflying.................... 0.00357% monodragon.................... 0.00295% mononormal.................... 0.00255% hailstall..................... 0.00126% allweather.................... 0.00100% monoice....................... 0.00088% monofairy..................... 0.00016% monobug....................... 0.00015% trickhail..................... 0.00000% Stalliness (mean: 0.099) -2.0|# |### -1.5|####### |######## -1.0|######### |########## -0.5|################ |##################### 0.0|##################### |############################## +0.5|########################## |#################### +1.0|########## |###### +1.5|### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%