weatherless...................82.17947% offense.......................52.39252% balance.......................29.05387% hyperoffense..................12.47338% hail.......................... 7.50356% sand.......................... 6.85780% stall......................... 4.05173% rain.......................... 3.34852% semistall..................... 2.02849% hailoffense................... 1.24846% sandoffense................... 1.08377% voltturn...................... 0.89824% monotype...................... 0.65959% rainoffense................... 0.65672% sun........................... 0.37071% hailstall..................... 0.29897% multiweather.................. 0.26006% batonpass..................... 0.25902% monodark...................... 0.21832% monoghost..................... 0.14118% monograss..................... 0.09876% monodragon.................... 0.05877% monobug....................... 0.04683% monoice....................... 0.04681% sunoffense.................... 0.03731% trickroom..................... 0.03570% monowater..................... 0.01738% dragmag....................... 0.01670% monoflying.................... 0.01223% tricksun...................... 0.01149% monopsychic................... 0.01046% monosteel..................... 0.00406% sandstall..................... 0.00388% mononormal.................... 0.00290% tailwind...................... 0.00236% monopoison.................... 0.00112% monofighting.................. 0.00074% trapper....................... 0.00041% trickrain..................... 0.00034% gravity....................... 0.00002% monofairy..................... 0.00002% rainstall..................... 0.00001% monofire...................... 0.00001% tricksand..................... 0.00001% monoelectric.................. 0.00000% monoground.................... 0.00000% allweather.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.127) | -1.5|##### |######### -1.0|################ |#################### -0.5|############################## |####################### 0.0|################## |########### +0.5|############### |################# +1.0|#### |# +1.5|# |# +2.0| |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.56%