weatherless...................75.19641% offense.......................47.42258% balance.......................38.72979% rain..........................10.03345% hyperoffense.................. 7.74748% sun........................... 7.21527% trickroom..................... 6.12043% semistall..................... 5.00786% hail.......................... 4.58209% sand.......................... 3.60383% tailwind...................... 3.32505% monotype...................... 2.53434% voltturn...................... 2.22262% stall......................... 1.09230% sunoffense.................... 0.67920% multiweather.................. 0.63105% monoelectric.................. 0.60571% choice........................ 0.53981% gravity....................... 0.43844% monowater..................... 0.39282% rainoffense................... 0.30412% hailoffense................... 0.28385% trickhail..................... 0.27878% batonpass..................... 0.23062% monodark...................... 0.20275% monobug....................... 0.19261% monopsychic................... 0.18247% trickrain..................... 0.16727% monoice....................... 0.15206% tricksand..................... 0.15206% mononormal.................... 0.12925% tricksun...................... 0.11911% monograss..................... 0.11658% monofairy..................... 0.09630% monofire...................... 0.08870% sandstall..................... 0.08110% monoflying.................... 0.07856% monosteel..................... 0.07096% hailstall..................... 0.06843% monoghost..................... 0.06082% monopoison.................... 0.05829% rainstall..................... 0.05576% monoground.................... 0.04562% monodragon.................... 0.03802% monofighting.................. 0.02534% swagplay...................... 0.01774% trapper....................... 0.01774% dragmag....................... 0.01267% sunstall...................... 0.00760% sandoffense................... 0.00253% Stalliness (mean: -0.064) -2.0| |# -1.5|## |####### -1.0|########### |################ -0.5|##################### |############################## 0.0|############################## |########################### +0.5|#################### |########## +1.0|##### |##### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%