weatherless...................74.57519% offense.......................48.65928% balance.......................36.82017% rain.......................... 9.60992% hyperoffense.................. 8.21193% sun........................... 7.81477% trickroom..................... 7.19854% semistall..................... 5.19337% sand.......................... 4.27224% hail.......................... 4.15193% tailwind...................... 3.87582% voltturn...................... 2.14185% monotype...................... 1.98999% stall......................... 1.11525% sunoffense.................... 0.90968% monoelectric.................. 0.83306% choice........................ 0.54285% gravity....................... 0.43638% multiweather.................. 0.42405% hailoffense................... 0.31291% rainoffense................... 0.31229% trickhail..................... 0.24614% monopsychic................... 0.21373% monodark...................... 0.18612% trickrain..................... 0.16791% monobug....................... 0.16444% tricksun...................... 0.15813% monowater..................... 0.13836% monoice....................... 0.12917% sandstall..................... 0.09736% monograss..................... 0.07275% tricksand..................... 0.06911% monosteel..................... 0.06447% batonpass..................... 0.04914% monofire...................... 0.04628% hailstall..................... 0.03798% mononormal.................... 0.03182% rainstall..................... 0.03125% trapper....................... 0.03008% monofairy..................... 0.02560% monoghost..................... 0.02430% monodragon.................... 0.01552% monofighting.................. 0.01377% monoflying.................... 0.01338% monopoison.................... 0.01282% swagplay...................... 0.01048% dragmag....................... 0.00945% monoground.................... 0.00599% sandoffense................... 0.00345% sunstall...................... 0.00253% Stalliness (mean: -0.082) -2.0| |# -1.5|## |######## -1.0|########### |################# -0.5|##################### |############################## 0.0|############################# |########################### +0.5|################### |######### +1.0|##### |##### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%