weatherless...................72.94765% offense.......................48.59208% balance.......................36.02952% rain.......................... 8.98463% semistall..................... 7.82898% sun........................... 7.67474% trickroom..................... 7.30761% sand.......................... 6.68729% hyperoffense.................. 6.64145% tailwind...................... 3.84250% hail.......................... 3.78713% monotype...................... 1.74261% voltturn...................... 1.24612% sunoffense.................... 1.05169% stall......................... 0.90797% monoelectric.................. 0.74455% rainoffense................... 0.46224% choice........................ 0.39075% monodark...................... 0.38512% hailoffense................... 0.32405% trickhail..................... 0.28877% tricksun...................... 0.21749% monobug....................... 0.19391% sandstall..................... 0.17835% monopsychic................... 0.17666% monosteel..................... 0.08620% multiweather.................. 0.08143% gravity....................... 0.08086% monowater..................... 0.05724% monoice....................... 0.03795% monofire...................... 0.02692% rainstall..................... 0.02366% trickrain..................... 0.01965% monofighting.................. 0.01132% tricksand..................... 0.01047% trapper....................... 0.00922% monograss..................... 0.00917% monoghost..................... 0.00686% hailstall..................... 0.00372% swagplay...................... 0.00359% batonpass..................... 0.00325% monodragon.................... 0.00322% sandoffense................... 0.00317% monofairy..................... 0.00202% mononormal.................... 0.00080% sunstall...................... 0.00053% monoground.................... 0.00044% monoflying.................... 0.00012% monopoison.................... 0.00011% dragmag....................... 0.00000% Stalliness (mean: -0.012) -2.0| |# -1.5|# |###### -1.0|####### |########### -0.5|################ |############################## 0.0|######################## |######################## +0.5|#################### |#### +1.0|##### |####### +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.63%