weatherless...................67.35739% offense.......................44.44923% balance.......................32.35301% semistall.....................17.98726% sand..........................16.69296% sun........................... 7.25901% trickroom..................... 6.87790% hail.......................... 5.21543% hyperoffense.................. 3.74627% rain.......................... 3.47848% sunoffense.................... 2.49411% stall......................... 1.46423% tailwind...................... 0.93768% trickhail..................... 0.80687% voltturn...................... 0.47961% sandstall..................... 0.40241% tricksun...................... 0.26952% monotype...................... 0.23555% hailoffense................... 0.19713% monodark...................... 0.15913% rainoffense................... 0.09661% choice........................ 0.06352% monowater..................... 0.02664% monoelectric.................. 0.01131% monofire...................... 0.00992% monobug....................... 0.00979% gravity....................... 0.00955% monoice....................... 0.00821% trickrain..................... 0.00752% rainstall..................... 0.00746% monopsychic................... 0.00467% multiweather.................. 0.00327% monosteel..................... 0.00300% monograss..................... 0.00232% tricksand..................... 0.00172% sandoffense................... 0.00075% swagplay...................... 0.00045% monofairy..................... 0.00027% batonpass..................... 0.00016% monodragon.................... 0.00013% mononormal.................... 0.00009% hailstall..................... 0.00004% sunstall...................... 0.00003% monoground.................... 0.00003% monoghost..................... 0.00002% monofighting.................. 0.00001% monoflying.................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: 0.160) -2.0| | -1.5| |### -1.0|## |###### -0.5|############### |############################## 0.0|############## |#################### +0.5|############## |## +1.0|########## |############### +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.75%