weatherless...................81.37887% offense.......................56.88861% balance.......................27.50835% hyperoffense..................11.77284% sand.......................... 8.34005% sun........................... 7.91959% voltturn...................... 3.23119% monotype...................... 2.55155% rain.......................... 2.37876% semistall..................... 2.34996% hail.......................... 1.85463% sunoffense.................... 1.68759% multiweather.................. 1.66455% stall......................... 1.48024% sandoffense................... 0.92155% trickroom..................... 0.45502% choice........................ 0.31678% monowater..................... 0.31102% monofairy..................... 0.28223% monoelectric.................. 0.25919% monodragon.................... 0.21887% monosteel..................... 0.21311% mononormal.................... 0.20735% monopsychic................... 0.17855% rainoffense................... 0.16127% monofighting.................. 0.16127% monoice....................... 0.14975% monofire...................... 0.13823% monodark...................... 0.12095% monoflying.................... 0.10367% monopoison.................... 0.09216% tailwind...................... 0.09216% gravity....................... 0.07488% monoghost..................... 0.07488% monograss..................... 0.06912% tricksun...................... 0.05184% monoground.................... 0.05184% hailoffense................... 0.05184% sandstall..................... 0.04608% monobug....................... 0.04608% monorock...................... 0.02304% dragmag....................... 0.01728% hailstall..................... 0.01152% tricksand..................... 0.00576% rainstall..................... 0.00576% Stalliness (mean: -0.254) |## -1.5|#### |######### -1.0|##################### |########################## -0.5|############################# |############################## 0.0|######################## |################### +0.5|############# |######## +1.0|##### |## +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%