weatherless...................86.04320% offense.......................54.68692% balance.......................31.96796% hyperoffense.................. 8.55209% sand.......................... 6.84011% sun........................... 4.33183% voltturn...................... 4.25835% semistall..................... 2.86105% rain.......................... 2.22943% monotype...................... 2.05411% stall......................... 1.93198% hail.......................... 1.25035% sunoffense.................... 0.72825% multiweather.................. 0.69357% trickroom..................... 0.54977% sandoffense................... 0.42717% monofairy..................... 0.34498% monoelectric.................. 0.29884% choice........................ 0.21913% mononormal.................... 0.21315% monoice....................... 0.20673% monowater..................... 0.19128% monodragon.................... 0.14064% monosteel..................... 0.12433% gravity....................... 0.11560% rainoffense................... 0.09899% monodark...................... 0.09275% monofighting.................. 0.07184% monopoison.................... 0.07036% monofire...................... 0.06279% monoground.................... 0.06032% monopsychic................... 0.06013% monoflying.................... 0.05859% tailwind...................... 0.05282% monograss..................... 0.05121% sandstall..................... 0.04961% monoghost..................... 0.03749% monobug....................... 0.02159% monorock...................... 0.01796% hailoffense................... 0.01693% dragmag....................... 0.01640% tricksun...................... 0.01260% hailstall..................... 0.00759% tricksand..................... 0.00574% rainstall..................... 0.00146% Stalliness (mean: -0.155) |# -1.5|## |####### -1.0|################## |######################## -0.5|############################ |############################## 0.0|############################ |###################### +0.5|################ |######### +1.0|###### |## +1.5|## |# +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%