weatherless...................90.17689% offense.......................51.23339% balance.......................37.78496% sand.......................... 5.54660% voltturn...................... 5.53273% hyperoffense.................. 5.41315% semistall..................... 2.81883% stall......................... 2.74968% rain.......................... 2.48742% monotype...................... 1.70307% sun........................... 1.51698% trickroom..................... 0.73371% hail.......................... 0.58164% monofairy..................... 0.36928% monoelectric.................. 0.35861% multiweather.................. 0.30953% monoice....................... 0.29230% mononormal.................... 0.27159% gravity....................... 0.15165% sandoffense................... 0.12932% monowater..................... 0.11538% rainoffense................... 0.10778% monoground.................... 0.07731% sunoffense.................... 0.06042% sandstall..................... 0.04853% monodark...................... 0.04623% monodragon.................... 0.04541% monopoison.................... 0.04007% choice........................ 0.03647% monoflying.................... 0.02280% monofighting.................. 0.02183% monograss..................... 0.01418% tailwind...................... 0.01295% monosteel..................... 0.00963% dragmag....................... 0.00839% monobug....................... 0.00832% monopsychic................... 0.00650% monorock...................... 0.00625% monoghost..................... 0.00500% monofire...................... 0.00248% tricksun...................... 0.00038% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.032) | -1.5|# |##### -1.0|########### |##################### -0.5|####################### |############################## 0.0|############################# |####################### +0.5|################## |############ +1.0|######## |### +1.5|## |## +2.0|## |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%