weatherless...................85.11079% balance.......................52.01878% offense.......................33.61258% voltturn......................12.52587% sand..........................10.20333% stall......................... 5.92803% semistall..................... 4.22182% hyperoffense.................. 4.21879% rain.......................... 3.39762% sun........................... 1.17831% trickroom..................... 0.98458% monotype...................... 0.72957% gravity....................... 0.38090% monowater..................... 0.36758% hail.......................... 0.28134% monoice....................... 0.19522% multiweather.................. 0.17139% sandstall..................... 0.15023% rainoffense................... 0.07853% monofairy..................... 0.05100% monoelectric.................. 0.04279% mononormal.................... 0.02593% sandoffense................... 0.01977% monodragon.................... 0.01973% sunoffense.................... 0.01233% monoground.................... 0.01195% monodark...................... 0.00894% monofighting.................. 0.00275% monoflying.................... 0.00275% monograss..................... 0.00249% choice........................ 0.00208% monopoison.................... 0.00192% dragmag....................... 0.00191% monopsychic................... 0.00110% monoghost..................... 0.00060% monobug....................... 0.00038% tailwind...................... 0.00034% monosteel..................... 0.00028% monofire...................... 0.00005% tricksun...................... 0.00001% monorock...................... 0.00001% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.257) | -1.5|# |#### -1.0|######## |################# -0.5|################## |################## 0.0|###################### |######################### +0.5|############################## |##################### +1.0|######################## |#### +1.5|## |##### +2.0|### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%