weatherless...................73.69004% offense.......................45.28249% balance.......................31.44394% hyperoffense..................14.68945% sun........................... 9.14388% voltturn...................... 8.81168% sand.......................... 8.08682% rain.......................... 6.95367% monotype...................... 5.48022% semistall..................... 4.71479% stall......................... 3.86933% hail.......................... 3.18569% trickroom..................... 1.43544% multiweather.................. 0.94625% sunoffense.................... 0.85219% monobug....................... 0.69343% choice........................ 0.62463% monowater..................... 0.47212% mononormal.................... 0.45215% sandoffense................... 0.42890% rainoffense................... 0.41776% hailoffense................... 0.36010% monograss..................... 0.33765% monofighting.................. 0.30502% monodragon.................... 0.30213% monosteel..................... 0.29427% monorock...................... 0.29275% monofairy..................... 0.28874% monopoison.................... 0.28826% monoflying.................... 0.27447% monofire...................... 0.27399% monoice....................... 0.26605% monopsychic................... 0.23991% sandstall..................... 0.23911% monoghost..................... 0.23253% monodark...................... 0.22187% monoelectric.................. 0.21962% monoground.................... 0.17825% sunstall...................... 0.12156% tricksun...................... 0.11643% tailwind...................... 0.09991% dragmag....................... 0.09726% rainstall..................... 0.07241% trickhail..................... 0.03961% tricksand..................... 0.02630% allweather.................... 0.02237% trickrain..................... 0.02165% gravity....................... 0.01948% hailstall..................... 0.01099% trapper....................... 0.00200% swagplay...................... 0.00056% fear.......................... 0.00008% Stalliness (mean: -0.126) -2.0|# |## -1.5|####### |############### -1.0|####################### |############################ -0.5|############################## |############################## 0.0|############################## |########################## +0.5|#################### |############# +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|## more negative = more offensive, more positive = more stall one # = 0.40%