weatherless...................72.61429% offense.......................42.70562% balance.......................34.18858% hyperoffense..................13.39514% voltturn......................11.40145% sand.......................... 9.51373% sun........................... 9.32481% rain.......................... 6.93643% semistall..................... 4.98573% stall......................... 4.72492% monotype...................... 3.09497% hail.......................... 2.56963% trickroom..................... 1.71488% multiweather.................. 0.88176% sunoffense.................... 0.59523% choice........................ 0.57476% monobug....................... 0.45143% sandoffense................... 0.39700% hailoffense................... 0.33979% rainoffense................... 0.30736% sandstall..................... 0.29373% monosteel..................... 0.25402% monowater..................... 0.23216% monofire...................... 0.19372% mononormal.................... 0.18759% monorock...................... 0.18438% monofairy..................... 0.18018% monoice....................... 0.17865% monodragon.................... 0.17367% monofighting.................. 0.16656% tricksun...................... 0.16252% sunstall...................... 0.14770% monopsychic................... 0.13075% monoflying.................... 0.12840% monoground.................... 0.12682% dragmag....................... 0.12557% monopoison.................... 0.12327% monograss..................... 0.11732% monoelectric.................. 0.10494% monoghost..................... 0.09928% monodark...................... 0.08559% tailwind...................... 0.05742% trickhail..................... 0.04296% tricksand..................... 0.03394% trickrain..................... 0.02657% rainstall..................... 0.02652% gravity....................... 0.01833% allweather.................... 0.01688% hailstall..................... 0.00598% trapper....................... 0.00029% swagplay...................... 0.00009% fear.......................... 0.00001% Stalliness (mean: -0.052) -2.0|# |## -1.5|###### |############# -1.0|###################### |########################## -0.5|########################### |########################### 0.0|############################## |############################ +0.5|###################### |############# +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|## more negative = more offensive, more positive = more stall one # = 0.41%