weatherless...................73.31593% offense.......................41.42467% balance.......................33.28865% hyperoffense..................14.08135% voltturn......................12.44851% sand..........................10.57554% sun........................... 9.21874% stall......................... 6.31271% rain.......................... 5.86374% semistall..................... 4.89262% hail.......................... 2.06412% trickroom..................... 1.64745% monotype...................... 1.38884% multiweather.................. 0.99580% choice........................ 0.65248% sandoffense................... 0.54439% hailoffense................... 0.38219% sunoffense.................... 0.36969% sandstall..................... 0.31363% monobug....................... 0.21877% rainoffense................... 0.17862% dragmag....................... 0.14779% monofairy..................... 0.13622% monowater..................... 0.13289% sunstall...................... 0.12556% monorock...................... 0.10640% tricksun...................... 0.09124% monopsychic................... 0.08933% monodragon.................... 0.08333% monoice....................... 0.08316% monosteel..................... 0.07835% monofire...................... 0.07194% monofighting.................. 0.05756% monograss..................... 0.05515% mononormal.................... 0.05214% monoground.................... 0.04623% tailwind...................... 0.04332% monoflying.................... 0.04125% monoghost..................... 0.03946% monopoison.................... 0.03812% monoelectric.................. 0.03449% tricksand..................... 0.03158% trickrain..................... 0.03057% monodark...................... 0.02644% trickhail..................... 0.01747% gravity....................... 0.01471% rainstall..................... 0.00630% allweather.................... 0.00494% hailstall..................... 0.00051% trapper....................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.014) -2.0| |## -1.5|####### |############### -1.0|######################## |########################### -0.5|########################### |########################### 0.0|############################## |########################### +0.5|######################## |############# +1.0|########## |###### +1.5|### |### +2.0|## |# +2.5|# |# +3.0|# |## +3.5|#### more negative = more offensive, more positive = more stall one # = 0.39%