weatherless...................48.01341% offense.......................46.95698% sun...........................38.23404% balance.......................23.90278% rain..........................22.08095% hyperoffense..................21.09579% multiweather..................11.38331% sunoffense.................... 4.74778% semistall..................... 4.09440% trickroom..................... 4.07740% stall......................... 3.95005% monotype...................... 3.57303% rainoffense................... 2.28941% sand.......................... 2.10917% voltturn...................... 1.44643% tricksun...................... 1.17668% trickrain..................... 1.17213% hail.......................... 0.99766% sunstall...................... 0.80214% monowater..................... 0.43116% monodragon.................... 0.39955% monoghost..................... 0.37712% choice........................ 0.28187% monosteel..................... 0.28152% monobug....................... 0.27251% sandstall..................... 0.24655% rainstall..................... 0.24321% monofighting.................. 0.23895% monopsychic................... 0.22975% mononormal.................... 0.22821% monodark...................... 0.22416% sandoffense................... 0.21069% monoice....................... 0.18735% hailoffense................... 0.16803% monoflying.................... 0.15866% monograss..................... 0.15269% monoground.................... 0.11299% monoelectric.................. 0.09580% dragmag....................... 0.09192% monofairy..................... 0.08541% monofire...................... 0.06861% monopoison.................... 0.06732% tailwind...................... 0.04261% monorock...................... 0.04167% trapper....................... 0.01151% hailstall..................... 0.01143% gravity....................... 0.00615% tricksand..................... 0.00541% trickhail..................... 0.00188% allweather.................... 0.00088% Stalliness (mean: -0.275) -2.0|## |########### -1.0|########################### |############################## 0.0|####################### |############### +1.0|####### |### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.81%