weatherless...................85.11214% offense.......................32.13970% balance.......................30.59884% hyperoffense..................27.46061% sand.......................... 7.84956% hail.......................... 6.93266% semistall..................... 5.49110% stall......................... 4.30974% voltturn...................... 3.98655% trickroom..................... 0.17019% monotype...................... 0.11429% dragmag....................... 0.10041% sandstall..................... 0.08084% gravity....................... 0.06868% rain.......................... 0.06599% monoghost..................... 0.04627% sandoffense................... 0.04370% hailoffense................... 0.04250% sun........................... 0.04080% monoelectric.................. 0.03298% sunoffense.................... 0.03198% monofairy..................... 0.01928% monodragon.................... 0.00812% mononormal.................... 0.00236% monoice....................... 0.00138% multiweather.................. 0.00114% monorock...................... 0.00108% choice........................ 0.00095% monoground.................... 0.00076% monofighting.................. 0.00057% rainoffense................... 0.00036% monodark...................... 0.00034% monopsychic................... 0.00029% monoflying.................... 0.00028% monobug....................... 0.00026% monofire...................... 0.00018% tailwind...................... 0.00017% monopoison.................... 0.00007% monosteel..................... 0.00006% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.190) |########## -1.5|########### |############ -1.0|####### |## -0.5|############################## |###### 0.0|####### |####### +0.5|######### |################## +1.0|######## |# +1.5|## |## +2.0|# | +2.5| | +3.0| |## more negative = more offensive, more positive = more stall one # = 0.74%