weatherless...................83.87289% offense.......................50.61566% balance.......................27.89354% hyperoffense..................13.67115% voltturn...................... 9.20182% sun........................... 5.80692% semistall..................... 4.41711% rain.......................... 4.16438% hail.......................... 3.66391% stall......................... 3.40254% sand.......................... 2.90979% monotype...................... 1.43654% hailoffense................... 0.73217% trickroom..................... 0.73093% choice........................ 0.53577% sunoffense.................... 0.42182% rainoffense................... 0.40678% multiweather.................. 0.39169% sandoffense................... 0.19443% monowater..................... 0.18007% tricksun...................... 0.15318% monodark...................... 0.12867% monodragon.................... 0.11839% mononormal.................... 0.11089% monobug....................... 0.10439% monoghost..................... 0.10229% monoice....................... 0.09269% tailwind...................... 0.09250% monofighting.................. 0.08917% monofire...................... 0.07902% monograss..................... 0.07266% monosteel..................... 0.07033% monoflying.................... 0.06639% monofairy..................... 0.06365% sandstall..................... 0.05807% monopsychic................... 0.05784% monopoison.................... 0.05556% monorock...................... 0.05213% monoground.................... 0.05199% monoelectric.................. 0.05162% dragmag....................... 0.05130% gravity....................... 0.02652% trickrain..................... 0.01847% hailstall..................... 0.01820% sunstall...................... 0.01532% tricksand..................... 0.00979% rainstall..................... 0.00791% trickhail..................... 0.00389% allweather.................... 0.00357% trapper....................... 0.00133% fear.......................... 0.00032% sandfear...................... 0.00032% Stalliness (mean: -0.180) -2.0|# |## -1.5|##### |############## -1.0|####################### |############################## -0.5|########################### |############################# 0.0|######################### |##################### +0.5|############### |########## +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%