weatherless...................85.56129% offense.......................50.32260% balance.......................28.09010% hyperoffense..................13.21678% voltturn......................10.59490% sun........................... 5.40552% semistall..................... 4.66923% stall......................... 3.70130% hail.......................... 3.51495% rain.......................... 3.46335% sand.......................... 2.43122% hailoffense................... 0.81463% trickroom..................... 0.80256% monotype...................... 0.53201% choice........................ 0.45734% multiweather.................. 0.36757% sunoffense.................... 0.31481% rainoffense................... 0.27413% tricksun...................... 0.18634% sandoffense................... 0.11112% tailwind...................... 0.07567% monowater..................... 0.06487% dragmag....................... 0.06429% monodragon.................... 0.06374% monodark...................... 0.05499% sandstall..................... 0.04168% monoghost..................... 0.04037% monoice....................... 0.03760% monosteel..................... 0.03633% monobug....................... 0.03385% gravity....................... 0.03238% mononormal.................... 0.02944% monofairy..................... 0.02525% monofighting.................. 0.02496% monopsychic................... 0.02404% trickrain..................... 0.02386% monofire...................... 0.02297% monoflying.................... 0.01834% monoground.................... 0.01787% hailstall..................... 0.01694% monograss..................... 0.01673% monopoison.................... 0.01598% tricksand..................... 0.01279% monorock...................... 0.01105% monoelectric.................. 0.01015% rainstall..................... 0.00670% sunstall...................... 0.00509% allweather.................... 0.00200% trapper....................... 0.00177% trickhail..................... 0.00162% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.160) -2.0| |# -1.5|##### |############# -1.0|####################### |############################## -0.5|######################### |########################### 0.0|######################## |##################### +0.5|############## |########## +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.47%