weatherless...................89.38838% offense.......................44.53765% balance.......................29.09745% hyperoffense..................10.40961% stall......................... 8.12059% semistall..................... 7.83470% voltturn...................... 7.49616% sun........................... 4.34701% hail.......................... 2.36506% sand.......................... 2.21733% rain.......................... 2.12259% hailoffense................... 0.95248% multiweather.................. 0.43991% trickroom..................... 0.28449% choice........................ 0.26814% sunoffense.................... 0.24575% tricksun...................... 0.12928% hailstall..................... 0.08128% monotype...................... 0.05061% tailwind...................... 0.04258% rainoffense................... 0.02043% monowater..................... 0.01303% monoflying.................... 0.01097% monodark...................... 0.01005% sandstall..................... 0.00668% gravity....................... 0.00417% monosteel..................... 0.00380% sandoffense................... 0.00362% monodragon.................... 0.00345% monopsychic................... 0.00184% monofighting.................. 0.00161% monofire...................... 0.00120% sunstall...................... 0.00119% monoice....................... 0.00099% monopoison.................... 0.00061% monobug....................... 0.00058% monoground.................... 0.00055% mononormal.................... 0.00055% dragmag....................... 0.00045% monoelectric.................. 0.00043% monoghost..................... 0.00041% monograss..................... 0.00041% monofairy..................... 0.00037% trickrain..................... 0.00036% monorock...................... 0.00029% allweather.................... 0.00015% trapper....................... 0.00013% rainstall..................... 0.00003% tricksand..................... 0.00001% trickhail..................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.094) -2.0| | -1.5|#### |########### -1.0|########################## |############################## -0.5|##################### |############################ 0.0|###################### |################### +0.5|################ |################## +1.0|######### |####### +1.5|###### |## +2.0|# |# +2.5| |## +3.0|######## |# +3.5|### more negative = more offensive, more positive = more stall one # = 0.42%