weatherless...................93.36847% offense.......................44.47250% balance.......................33.15278% hyperoffense..................17.56941% voltturn...................... 8.92134% semistall..................... 3.82204% sun........................... 3.23159% hail.......................... 2.08242% trickroom..................... 1.27483% monotype...................... 1.02352% stall......................... 0.98326% sunoffense.................... 0.96740% choice........................ 0.83687% sand.......................... 0.77221% rain.......................... 0.64290% tailwind...................... 0.40380% monopoison.................... 0.19275% mononormal.................... 0.18909% hailoffense................... 0.18055% rainoffense................... 0.11345% monoelectric.................. 0.11101% multiweather.................. 0.09515% monoflying.................... 0.09149% monofighting.................. 0.07808% sandoffense................... 0.07320% monosteel..................... 0.07320% monobug....................... 0.06344% monodragon.................... 0.05978% monograss..................... 0.05490% monowater..................... 0.04880% monopsychic................... 0.03416% trickhail..................... 0.02684% monoghost..................... 0.02318% monodark...................... 0.01952% monoice....................... 0.01952% monoground.................... 0.01586% monofairy..................... 0.01464% dragmag....................... 0.01220% monorock...................... 0.01220% monofire...................... 0.01098% gravity....................... 0.00854% sunstall...................... 0.00610% tricksun...................... 0.00366% sandstall..................... 0.00122% swagplay...................... 0.00122% Stalliness (mean: -0.256) -2.0|##### |## -1.5|###### |########### -1.0|############## |################ -0.5|#################### |###################### 0.0|############################## |################### +0.5|############# |######## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.57%