weatherless...................94.31489% offense.......................41.33860% balance.......................35.46783% hyperoffense..................17.90438% voltturn......................10.32018% semistall..................... 4.31549% sun........................... 2.65147% hail.......................... 1.92831% trickroom..................... 1.18528% stall......................... 0.97370% choice........................ 0.81809% sand.......................... 0.75101% sunoffense.................... 0.74952% tailwind...................... 0.45316% rain.......................... 0.44291% monotype...................... 0.39074% hailoffense................... 0.13655% rainoffense................... 0.11713% multiweather.................. 0.08856% mononormal.................... 0.07328% monobug....................... 0.05206% monoelectric.................. 0.05001% monofighting.................. 0.04268% sandoffense................... 0.04200% monopoison.................... 0.04065% trickhail..................... 0.03430% monosteel..................... 0.03198% monoflying.................... 0.02735% monograss..................... 0.02349% monopsychic................... 0.02063% dragmag....................... 0.01174% monodragon.................... 0.00875% monoice....................... 0.00803% monoghost..................... 0.00775% monodark...................... 0.00670% monofire...................... 0.00588% monorock...................... 0.00579% sunstall...................... 0.00383% tricksun...................... 0.00340% monowater..................... 0.00331% gravity....................... 0.00203% swagplay...................... 0.00194% monofairy..................... 0.00150% sandstall..................... 0.00103% monoground.................... 0.00100% Stalliness (mean: -0.232) -2.0|###### |## -1.5|##### |######### -1.0|############ |############# -0.5|################# |################### 0.0|############################## |################## +0.5|############# |######## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.61%