weatherless...................94.73824% balance.......................37.64311% offense.......................36.13626% hyperoffense..................20.60811% voltturn......................11.97659% semistall..................... 4.72150% sun........................... 2.48671% hail.......................... 2.17653% stall......................... 0.89102% sunoffense.................... 0.65887% trickroom..................... 0.54139% rain.......................... 0.36461% sand.......................... 0.24292% choice........................ 0.18633% hailoffense................... 0.13357% monotype...................... 0.08957% rainoffense................... 0.05709% trickhail..................... 0.03785% tailwind...................... 0.03745% mononormal.................... 0.03396% monoelectric.................. 0.01777% monosteel..................... 0.01496% sandoffense................... 0.01031% multiweather.................. 0.00902% dragmag....................... 0.00786% swagplay...................... 0.00577% monopoison.................... 0.00565% monograss..................... 0.00539% monopsychic................... 0.00362% monobug....................... 0.00355% monofighting.................. 0.00283% monoflying.................... 0.00088% monodark...................... 0.00063% monoghost..................... 0.00058% tricksun...................... 0.00049% sandstall..................... 0.00044% monoice....................... 0.00043% gravity....................... 0.00023% sunstall...................... 0.00020% monodragon.................... 0.00013% monowater..................... 0.00007% monofairy..................... 0.00001% monofire...................... 0.00001% monoground.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.248) -2.0|############ |### -1.5|### |######### -1.0|####### |####### -0.5|############### |################# 0.0|############################## |################# +0.5|############# |######## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.65%