weatherless...................95.59866% balance.......................43.59049% offense.......................40.51075% voltturn......................13.84180% hyperoffense..................10.53833% semistall..................... 4.88139% sun........................... 2.15984% hail.......................... 1.80753% stall......................... 0.47904% trickroom..................... 0.44197% rain.......................... 0.40587% sunoffense.................... 0.32476% hailoffense................... 0.08132% choice........................ 0.05940% sand.......................... 0.02809% trickhail..................... 0.02805% monotype...................... 0.01346% rainoffense................... 0.00878% mononormal.................... 0.00810% swagplay...................... 0.00688% dragmag....................... 0.00443% tailwind...................... 0.00268% monosteel..................... 0.00258% sandoffense................... 0.00242% monopsychic................... 0.00205% monopoison.................... 0.00031% monograss..................... 0.00013% monoelectric.................. 0.00013% monofighting.................. 0.00006% sandstall..................... 0.00006% monoflying.................... 0.00004% monoghost..................... 0.00004% gravity....................... 0.00004% monodark...................... 0.00003% monoice....................... 0.00002% tricksun...................... 0.00001% monobug....................... 0.00001% multiweather.................. 0.00000% monodragon.................... 0.00000% monowater..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.071) -2.0|# |### -1.5|### |####### -1.0|######### |########## -0.5|############################## |##################### 0.0|########################### |###################### +0.5|#################### |############ +1.0|########## |##### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.55%