weatherless...................77.10356% offense.......................40.90543% balance.......................36.17071% hyperoffense..................16.12669% sun...........................10.35540% voltturn...................... 8.92302% rain.......................... 6.76470% semistall..................... 4.45510% sand.......................... 3.05467% hail.......................... 2.82448% stall......................... 2.34208% hailoffense................... 1.10339% choice........................ 0.70298% sunoffense.................... 0.57426% rainoffense................... 0.50387% trickroom..................... 0.47225% monotype...................... 0.46100% sandoffense................... 0.28501% monoflying.................... 0.17606% monoghost..................... 0.12017% multiweather.................. 0.10281% monowater..................... 0.09978% monoice....................... 0.03590% tailwind...................... 0.03576% dragmag....................... 0.03271% tricksun...................... 0.01141% monofighting.................. 0.01045% rainstall..................... 0.00856% monoelectric.................. 0.00758% monosteel..................... 0.00389% monobug....................... 0.00366% sandstall..................... 0.00165% monograss..................... 0.00133% monodark...................... 0.00108% monodragon.................... 0.00094% monofire...................... 0.00021% monorock...................... 0.00007% monopsychic................... 0.00003% monoground.................... 0.00002% mononormal.................... 0.00002% monofairy..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.157) | -2.0|## |#### -1.5|####### |############ -1.0|################### |################### -0.5|########################## |########################## 0.0|##################### |############################## +0.5|################# |############# +1.0|########## |## +1.5|### |# +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.46%