weatherless...................77.97489% balance.......................36.63491% offense.......................36.53145% hyperoffense..................19.07963% sand..........................13.45971% voltturn......................11.57382% rain.......................... 5.92961% semistall..................... 4.53720% stall......................... 3.21681% sun........................... 2.31875% sandstall..................... 1.34273% sunoffense.................... 1.03594% trickroom..................... 0.84157% rainoffense................... 0.83034% monotype...................... 0.57502% choice........................ 0.51727% dragmag....................... 0.48382% hail.......................... 0.37216% tailwind...................... 0.11481% monowater..................... 0.10240% monobug....................... 0.07835% mononormal.................... 0.07549% monoghost..................... 0.06819% hailoffense................... 0.06078% multiweather.................. 0.05512% monopsychic................... 0.04641% gravity....................... 0.03794% monopoison.................... 0.03433% sandoffense................... 0.03011% monofighting.................. 0.02813% monodragon.................... 0.02454% monograss..................... 0.02122% monosteel..................... 0.02112% monoflying.................... 0.01871% monoice....................... 0.01653% monorock...................... 0.01312% monofairy..................... 0.01164% monofire...................... 0.01158% monodark...................... 0.01081% monoground.................... 0.00902% monoelectric.................. 0.00764% tricksand..................... 0.00724% rainstall..................... 0.00690% trickrain..................... 0.00573% tricksun...................... 0.00103% hailstall..................... 0.00060% Stalliness (mean: -0.150) -2.0|## |###### -1.5|############# |################# -1.0|##################### |##################### -0.5|###################### |########################## 0.0|############################# |############################## +0.5|########################## |################ +1.0|####### |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%