weatherless...................76.44310% balance.......................39.80405% offense.......................28.56379% hyperoffense..................19.95600% sand..........................18.13526% voltturn......................14.95936% stall......................... 6.51467% semistall..................... 5.16149% rain.......................... 3.66507% sandstall..................... 3.57923% sun........................... 1.55967% sunoffense.................... 0.54060% dragmag....................... 0.42289% rainoffense................... 0.41604% monotype...................... 0.39097% choice........................ 0.38998% trickroom..................... 0.26203% hail.......................... 0.20982% tailwind...................... 0.09086% monopsychic................... 0.06951% gravity....................... 0.06826% hailoffense................... 0.04042% monodragon.................... 0.03375% monowater..................... 0.03238% mononormal.................... 0.02906% monobug....................... 0.02759% monoflying.................... 0.02652% monofairy..................... 0.02358% monoground.................... 0.02175% monograss..................... 0.01922% monoelectric.................. 0.01887% monopoison.................... 0.01629% monofighting.................. 0.01575% monorock...................... 0.01421% multiweather.................. 0.01293% monofire...................... 0.01287% monoghost..................... 0.01109% monodark...................... 0.01043% monosteel..................... 0.00800% trickrain..................... 0.00393% monoice....................... 0.00361% sandoffense................... 0.00306% tricksand..................... 0.00260% rainstall..................... 0.00042% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.000) -2.0|### |###### -1.5|########### |############### -1.0|################## |############ -0.5|############## |#################### 0.0|####################### |############################## +0.5|############################## |############### +1.0|####### |###### +1.5|### |# +2.0| |# +2.5|## |### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.44%