weatherless...................65.68354% balance.......................36.46061% sand..........................30.29837% offense.......................25.89906% voltturn......................19.67070% stall.........................16.03290% hyperoffense..................15.82564% sandstall.....................11.25200% semistall..................... 5.78179% rain.......................... 3.11923% sun........................... 0.70777% rainoffense................... 0.33851% dragmag....................... 0.31262% choice........................ 0.21266% hail.......................... 0.19525% trickroom..................... 0.19087% sunoffense.................... 0.12433% monotype...................... 0.09517% tailwind...................... 0.02823% gravity....................... 0.02243% monowater..................... 0.01233% monograss..................... 0.01180% mononormal.................... 0.01006% hailoffense................... 0.00789% monopoison.................... 0.00779% monofire...................... 0.00769% monoflying.................... 0.00768% monopsychic................... 0.00743% monofairy..................... 0.00579% monodragon.................... 0.00552% multiweather.................. 0.00416% monoground.................... 0.00355% monodark...................... 0.00269% monobug....................... 0.00251% monoelectric.................. 0.00248% monorock...................... 0.00241% monoice....................... 0.00210% monofighting.................. 0.00172% monosteel..................... 0.00150% trickrain..................... 0.00113% monoghost..................... 0.00084% sandoffense................... 0.00049% tricksand..................... 0.00048% rainstall..................... 0.00005% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.328) -2.0|## |#### -1.5|############ |############ -1.0|############### |############## -0.5|############### |################# 0.0|############################ |########################### +0.5|############################## |################# +1.0|####### |########## +1.5|## |## +2.0|# |##### +2.5|######## |########### +3.0|########### more negative = more offensive, more positive = more stall one # = 0.40%