weatherless...................86.09553% hyperoffense..................39.12055% offense.......................38.77180% balance.......................15.78469% sun........................... 7.23275% voltturn...................... 6.43669% rain.......................... 4.35936% stall......................... 3.96513% choice........................ 2.95679% semistall..................... 2.35785% sand.......................... 1.66035% sunoffense.................... 1.18271% hail.......................... 0.66717% rainoffense................... 0.58378% monotype...................... 0.49280% tailwind...................... 0.32600% sandoffense................... 0.24261% rainstall..................... 0.15921% monopoison.................... 0.09856% monodragon.................... 0.09856% monograss..................... 0.09098% trickroom..................... 0.07582% sandstall..................... 0.06823% monosteel..................... 0.05307% sunstall...................... 0.02274% monopsychic................... 0.02274% monofire...................... 0.02274% monowater..................... 0.01516% monodark...................... 0.01516% multiweather.................. 0.01516% monofighting.................. 0.01516% hailoffense................... 0.01516% monoice....................... 0.01516% mononormal.................... 0.01516% monoelectric.................. 0.01516% monorock...................... 0.00758% tricksun...................... 0.00758% monoghost..................... 0.00758% monofairy..................... 0.00758% monoflying.................... 0.00758% Stalliness (mean: -0.572) -2.0|##### |########## -1.5|######################### |######################### -1.0|############################## |######################## -0.5|################# |##################### 0.0|############# |########### +0.5|########## |##### +1.0|### |## +1.5|## |### +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%