weatherless...................89.00249% hyperoffense..................43.67939% offense.......................33.99369% balance.......................14.81300% voltturn...................... 6.46839% sun........................... 5.50424% stall......................... 4.87311% rain.......................... 3.56631% choice........................ 3.03167% semistall..................... 2.64081% sand.......................... 1.27290% sunoffense.................... 1.12504% hail.......................... 0.66594% rainoffense................... 0.61554% tailwind...................... 0.32575% monotype...................... 0.18455% sandoffense................... 0.15465% rainstall..................... 0.11651% monodragon.................... 0.08266% trickroom..................... 0.05573% monopoison.................... 0.04921% multiweather.................. 0.01188% monodark...................... 0.00915% mononormal.................... 0.00867% monoice....................... 0.00791% tricksun...................... 0.00729% monowater..................... 0.00525% monoelectric.................. 0.00478% monoghost..................... 0.00477% monofairy..................... 0.00475% monopsychic................... 0.00454% monorock...................... 0.00438% monosteel..................... 0.00414% monofire...................... 0.00350% sunstall...................... 0.00236% sandstall..................... 0.00117% monofighting.................. 0.00000% monoflying.................... 0.00000% monograss..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.586) -2.0|##### |########### -1.5|############################# |############################ -1.0|############################## |##################### -0.5|############## |################ 0.0|########### |########## +0.5|######### |##### +1.0|### |### +1.5|## |### +2.0|# |# +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.49%