weatherless...................91.60686% hyperoffense..................38.42056% offense.......................27.41027% balance.......................14.62820% stall.........................13.44711% sand.......................... 6.32060% semistall..................... 6.09385% voltturn...................... 5.94989% tailwind...................... 2.52621% sun........................... 1.44604% rain.......................... 0.55245% sunoffense.................... 0.35968% choice........................ 0.29704% rainoffense................... 0.20046% hail.......................... 0.07406% rainstall..................... 0.03114% sandoffense................... 0.01377% trickroom..................... 0.00012% monotype...................... 0.00003% mononormal.................... 0.00002% sunstall...................... 0.00002% monosteel..................... 0.00001% monodragon.................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% monofire...................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.254) -2.0|#### |############### -1.5|############################## |####################### -1.0|################ |################ -0.5|########## |###################### 0.0|####### |############## +0.5|######## |####### +1.0|#### |########## +1.5|# |########### +2.0|#### |######## +2.5|# |##### +3.0| more negative = more offensive, more positive = more stall one # = 0.47%