weatherless...................75.98639% offense.......................44.68416% balance.......................30.93294% hyperoffense..................18.67833% sand..........................11.65209% rain.......................... 6.30709% sun........................... 3.62488% voltturn...................... 3.47911% semistall..................... 3.37221% hail.......................... 2.87658% stall......................... 2.33236% monotype...................... 1.30224% sandoffense................... 1.11759% rainoffense................... 0.98154% trickroom..................... 0.94266% hailoffense................... 0.59281% choice........................ 0.51506% multiweather.................. 0.44704% sandstall..................... 0.40816% sunoffense.................... 0.31098% tailwind...................... 0.21380% monobug....................... 0.20408% monofire...................... 0.15549% monowater..................... 0.10690% monograss..................... 0.10690% monofairy..................... 0.10690% monodark...................... 0.10690% monoflying.................... 0.08746% dragmag....................... 0.07775% monodragon.................... 0.07775% monopsychic................... 0.07775% monoice....................... 0.07775% monoelectric.................. 0.07775% mononormal.................... 0.07775% trickhail..................... 0.06803% monopoison.................... 0.04859% gravity....................... 0.04859% monoground.................... 0.03887% monorock...................... 0.02915% monosteel..................... 0.01944% monofighting.................. 0.01944% tricksun...................... 0.01944% sunstall...................... 0.00972% monoghost..................... 0.00972% Stalliness (mean: -0.254) |###### -1.5|########### |################ -1.0|################## |######################## -0.5|############################## |######################### 0.0|########################### |###################### +0.5|################# |############ +1.0|######### |## +1.5|## |# +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%