weatherless...................80.11359% balance.......................46.75504% offense.......................30.56373% hyperoffense..................12.91415% sand..........................12.82749% voltturn...................... 7.22333% semistall..................... 4.93324% stall......................... 4.83383% rain.......................... 4.17056% sun........................... 2.32838% rainoffense................... 0.96278% choice........................ 0.60341% hail.......................... 0.59387% trickroom..................... 0.43806% sandoffense................... 0.32344% sandstall..................... 0.29500% dragmag....................... 0.21848% monotype...................... 0.20661% hailoffense................... 0.07868% monofire...................... 0.05510% monodark...................... 0.04087% monobug....................... 0.03726% multiweather.................. 0.03388% monoground.................... 0.02705% sunoffense.................... 0.02128% monofairy..................... 0.00987% monodragon.................... 0.00820% monoice....................... 0.00772% monowater..................... 0.00592% gravity....................... 0.00573% mononormal.................... 0.00550% monosteel..................... 0.00396% monoelectric.................. 0.00234% tailwind...................... 0.00191% monograss..................... 0.00154% monoflying.................... 0.00108% trickhail..................... 0.00090% tricksun...................... 0.00052% monorock...................... 0.00021% monoghost..................... 0.00005% monopoison.................... 0.00000% sunstall...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.039) |#### -1.5|#### |################ -1.0|######## |################ -0.5|########################### |################# 0.0|############################# |############################## +0.5|############################# |################## +1.0|############# |# +1.5|#### |# +2.0|### |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.44%