weatherless...................71.69945% offense.......................47.39565% hyperoffense..................22.86647% balance.......................22.05207% rain..........................19.96116% sun........................... 8.06614% semistall..................... 5.16459% voltturn...................... 3.26492% stall......................... 2.52122% trickroom..................... 2.22978% multiweather.................. 2.20668% rainoffense................... 2.14636% monotype...................... 1.68784% sand.......................... 1.25158% hail.......................... 1.24501% choice........................ 0.82668% trickrain..................... 0.57895% sunoffense.................... 0.48584% tailwind...................... 0.21459% rainstall..................... 0.20196% monodragon.................... 0.18858% monopsychic................... 0.18564% monobug....................... 0.17920% monoghost..................... 0.16054% monowater..................... 0.14343% hailoffense................... 0.12129% monoice....................... 0.12034% mononormal.................... 0.11724% tricksun...................... 0.10711% monofairy..................... 0.10032% sandoffense................... 0.09137% monopoison.................... 0.08775% monofighting.................. 0.08720% monodark...................... 0.08361% monofire...................... 0.07468% monoelectric.................. 0.05842% monosteel..................... 0.04885% monoflying.................... 0.04826% sunstall...................... 0.03604% monoground.................... 0.03447% monograss..................... 0.03060% gravity....................... 0.02520% monorock...................... 0.01132% dragmag....................... 0.01062% sandstall..................... 0.00769% trapper....................... 0.00760% hailstall..................... 0.00526% tricksand..................... 0.00295% trickhail..................... 0.00078% fear.......................... 0.00076% Stalliness (mean: -0.344) | -2.0|# |############## -1.0|############################# |############################## 0.0|###################### |############# +1.0|######## |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.82%