weatherless...................72.07984% offense.......................39.72439% hyperoffense..................25.95159% rain..........................22.80459% balance.......................22.37161% semistall..................... 7.20905% sun........................... 5.77072% stall......................... 4.74336% voltturn...................... 4.09226% trickroom..................... 3.29814% rainoffense................... 2.09602% multiweather.................. 1.51176% trickrain..................... 0.96206% hail.......................... 0.52871% choice........................ 0.50206% rainstall..................... 0.49013% monotype...................... 0.36361% sand.......................... 0.33294% sunoffense.................... 0.24902% tailwind...................... 0.16959% tricksun...................... 0.09999% monobug....................... 0.06745% monodragon.................... 0.04704% monoghost..................... 0.04660% hailoffense................... 0.03748% monofairy..................... 0.03317% sunstall...................... 0.03261% monowater..................... 0.03190% gravity....................... 0.03061% monoice....................... 0.02685% mononormal.................... 0.02300% monodark...................... 0.02192% sandoffense................... 0.01845% monofighting.................. 0.01626% hailstall..................... 0.01004% monosteel..................... 0.00961% monoground.................... 0.00883% monoelectric.................. 0.00798% monopoison.................... 0.00744% monoflying.................... 0.00713% monofire...................... 0.00535% sandstall..................... 0.00447% monopsychic................... 0.00431% monograss..................... 0.00277% trapper....................... 0.00208% dragmag....................... 0.00059% trickhail..................... 0.00043% monorock...................... 0.00033% tricksand..................... 0.00002% fear.......................... 0.00000% Stalliness (mean: -0.266) | -2.0|# |################## -1.0|############################## |######################### 0.0|################### |############## +1.0|######### |#### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%