weatherless...................92.32441% balance.......................50.89536% offense.......................29.97360% voltturn......................12.90864% hyperoffense..................11.86906% semistall..................... 5.31074% sand.......................... 2.73443% rain.......................... 2.43093% hail.......................... 2.18301% stall......................... 1.95125% gravity....................... 0.48970% sun........................... 0.32722% hailoffense................... 0.30732% trickroom..................... 0.10305% sandstall..................... 0.05569% choice........................ 0.01857% monotype...................... 0.01646% monofire...................... 0.01263% sunoffense.................... 0.01084% monoice....................... 0.00383% monosteel..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.068) -2.0|# | -1.5|## |##### -1.0|################## |###################### -0.5|############# |######### 0.0|#################### |################### +0.5|############################## |######################### +1.0|########## |#### +1.5|### | +2.0| | +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%