weatherless...................92.35218% balance.......................46.86423% offense.......................28.33213% hyperoffense..................17.12306% voltturn......................10.95250% semistall..................... 6.27734% rain.......................... 2.86114% hail.......................... 2.85634% sand.......................... 1.82015% stall......................... 1.40324% gravity....................... 0.35037% hailoffense................... 0.28488% sun........................... 0.11020% sandstall..................... 0.04618% monotype...................... 0.00996% monofire...................... 0.00879% choice........................ 0.00671% trickroom..................... 0.00357% monoice....................... 0.00117% sunoffense.................... 0.00077% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% tricksun...................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.008) -2.0|## | -1.5|## |### -1.0|##################### |######################### -0.5|####### |### 0.0|####### |#### +0.5|############################## |################## +1.0|########### |###### +1.5|### | +2.0| | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.70%