weatherless...................79.89509% offense.......................49.06697% balance.......................27.37882% voltturn......................25.14622% hyperoffense..................16.15982% sand..........................13.51185% semistall..................... 5.04873% sun........................... 3.24023% trickroom..................... 2.74046% tricksun...................... 2.51300% sunoffense.................... 2.49270% stall......................... 2.34566% rain.......................... 1.90749% hail.......................... 1.49852% sandoffense................... 0.62212% rainoffense................... 0.43592% hailoffense................... 0.40999% choice........................ 0.29146% sandstall..................... 0.14808% multiweather.................. 0.05305% monotype...................... 0.04946% tailwind...................... 0.02665% monofairy..................... 0.02449% tricksand..................... 0.01107% monobug....................... 0.01064% trickrain..................... 0.00585% monoice....................... 0.00295% monoghost..................... 0.00277% monowater..................... 0.00272% monoflying.................... 0.00233% dragmag....................... 0.00214% monodark...................... 0.00150% monopoison.................... 0.00062% monoelectric.................. 0.00053% monoground.................... 0.00038% gravity....................... 0.00016% monofighting.................. 0.00015% mononormal.................... 0.00009% monodragon.................... 0.00008% monograss..................... 0.00008% monorock...................... 0.00006% hailstall..................... 0.00006% monofire...................... 0.00006% monosteel..................... 0.00006% allweather.................... 0.00004% monopsychic................... 0.00003% sunstall...................... 0.00001% rainstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.229) -2.0|# |#### -1.5|##### |################ -1.0|################ |######################## -0.5|##################### |############################## 0.0|######################## |################## +0.5|############### |###### +1.0|##### |##### +1.5|## |# +2.0| | +2.5| | +3.0| |### more negative = more offensive, more positive = more stall one # = 0.50%