weatherless...................63.37324% balance.......................51.75534% offense.......................48.01405% rain..........................14.29236% sand..........................12.28370% sun........................... 5.72474% trickroom..................... 4.47056% hail.......................... 4.43483% tricksun...................... 3.92021% tailwind...................... 1.56542% voltturn...................... 0.31716% tricksand..................... 0.19092% semistall..................... 0.12198% multiweather.................. 0.10886% hyperoffense.................. 0.10763% dragmag....................... 0.04120% trickrain..................... 0.03995% trickhail..................... 0.02026% monotype...................... 0.01125% rainoffense................... 0.01105% gravity....................... 0.01089% sandoffense................... 0.00884% sunoffense.................... 0.00828% monobug....................... 0.00348% monoice....................... 0.00268% monowater..................... 0.00228% stall......................... 0.00100% monofire...................... 0.00100% hailoffense................... 0.00092% mononormal.................... 0.00086% hailstall..................... 0.00036% batonpass..................... 0.00029% monoflying.................... 0.00028% sunstall...................... 0.00026% monoghost..................... 0.00022% monopsychic................... 0.00018% rainstall..................... 0.00016% monofighting.................. 0.00015% monoground.................... 0.00005% monorock...................... 0.00003% monodark...................... 0.00002% sandstall..................... 0.00002% monofairy..................... 0.00001% monodragon.................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.001) | -0.8|### |###### -0.4|############ |##################### 0.0|############################## |######################### +0.4|############# |###### +0.8|# | more negative = more offensive, more positive = more stall one # = 0.85%