weatherless...................68.56957% balance.......................56.79341% offense.......................43.05803% rain..........................11.83829% sand..........................10.10462% hail.......................... 5.98524% sun........................... 3.52141% trickroom..................... 2.78804% tricksun...................... 2.57467% tailwind...................... 1.14408% voltturn...................... 0.16753% hyperoffense.................. 0.10551% semistall..................... 0.04277% sandoffense................... 0.03052% trickrain..................... 0.02496% sunoffense.................... 0.02313% multiweather.................. 0.01914% dragmag....................... 0.01877% gravity....................... 0.01167% tricksand..................... 0.00914% trickhail..................... 0.00407% rainoffense................... 0.00240% monotype...................... 0.00121% monobug....................... 0.00050% stall......................... 0.00028% monowater..................... 0.00026% monoice....................... 0.00024% hailstall..................... 0.00015% mononormal.................... 0.00007% sunstall...................... 0.00007% rainstall..................... 0.00005% monofire...................... 0.00004% monoflying.................... 0.00003% monopsychic................... 0.00003% monoghost..................... 0.00002% monofighting.................. 0.00001% batonpass..................... 0.00001% monorock...................... 0.00000% hailoffense................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monoelectric.................. 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: 0.031) | -0.8|## |##### -0.4|############ |################### 0.0|############################## |############################# +0.4|############## |######## +0.8|## | more negative = more offensive, more positive = more stall one # = 0.82%