weatherless...................90.77844% offense.......................50.95143% balance.......................30.62209% hyperoffense..................14.51430% voltturn...................... 8.04391% hail.......................... 4.69395% sun........................... 3.42981% semistall..................... 2.47505% trickroom..................... 2.17898% sunoffense.................... 1.57019% stall......................... 1.43713% monotype...................... 1.12774% sand.......................... 0.63540% choice........................ 0.62874% rain.......................... 0.56886% hailoffense................... 0.55556% tailwind...................... 0.29275% monoice....................... 0.23619% rainoffense................... 0.21623% mononormal.................... 0.17631% monograss..................... 0.16301% monoflying.................... 0.13639% sandoffense................... 0.12641% multiweather.................. 0.10645% monodark...................... 0.08649% hailstall..................... 0.06653% monoelectric.................. 0.06653% monodragon.................... 0.05655% monorock...................... 0.05323% monofighting.................. 0.04657% monobug....................... 0.03992% monopoison.................... 0.03659% monoghost..................... 0.02994% gravity....................... 0.01996% monofairy..................... 0.01996% monosteel..................... 0.01663% trapper....................... 0.01663% monofire...................... 0.01331% monoground.................... 0.00998% monowater..................... 0.00665% dragmag....................... 0.00665% trickhail..................... 0.00665% sandstall..................... 0.00333% Stalliness (mean: -0.241) |##### -1.5|##### |############ -1.0|############### |#################### -0.5|############################# |############################# 0.0|############################## |###################### +0.5|############### |######### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%