weatherless...................47.94918% sand..........................46.22083% offense.......................44.14031% hyperoffense..................30.44193% balance.......................17.35603% sandoffense...................13.59343% semistall..................... 4.04226% stall......................... 4.01947% rain.......................... 3.47811% sandstall..................... 2.41610% hail.......................... 2.17511% choice........................ 1.81329% voltturn...................... 1.79948% dragmag....................... 1.45629% rainoffense................... 1.41279% monotype...................... 1.09308% trickroom..................... 0.81204% sun........................... 0.68430% multiweather.................. 0.48336% hailstall..................... 0.28449% sunoffense.................... 0.27828% tricksand..................... 0.26999% monowater..................... 0.19472% monopoison.................... 0.15744% monofighting.................. 0.13120% monoice....................... 0.08631% monorock...................... 0.08217% gravity....................... 0.08148% hailoffense................... 0.08148% monosteel..................... 0.07872% monobug....................... 0.05800% monopsychic................... 0.05662% monoflying.................... 0.04765% monoelectric.................. 0.04765% monoground.................... 0.04143% mononormal.................... 0.04143% monodark...................... 0.03453% monograss..................... 0.03107% monodragon.................... 0.02348% trickhail..................... 0.02210% batonpass..................... 0.02141% monofire...................... 0.02002% monoghost..................... 0.01588% tailwind...................... 0.01243% monofairy..................... 0.00483% rainstall..................... 0.00069% Stalliness (mean: -0.461) -2.0|#### |######## -1.5|################# |######################## -1.0|########################### |############################## -0.5|######################## |################### 0.0|################## |########### +0.5|######### |###### +1.0|##### |### +1.5|### |### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%