weatherless...................50.13632% sand..........................48.68146% offense.......................40.18313% hyperoffense..................37.49498% balance.......................14.45274% sandoffense...................13.54185% stall......................... 4.61106% sandstall..................... 3.31859% semistall..................... 3.25808% voltturn...................... 3.10355% choice........................ 1.51825% hail.......................... 0.96566% dragmag....................... 0.50923% rain.......................... 0.25591% trickroom..................... 0.17571% rainoffense................... 0.14375% hailstall..................... 0.13069% tricksand..................... 0.08095% batonpass..................... 0.07719% hailoffense................... 0.05612% gravity....................... 0.05194% multiweather.................. 0.04156% monotype...................... 0.01001% monopsychic................... 0.00799% monosteel..................... 0.00753% sun........................... 0.00222% sunoffense.................... 0.00181% monofighting.................. 0.00105% monorock...................... 0.00021% monograss..................... 0.00008% monowater..................... 0.00008% monopoison.................... 0.00007% monoground.................... 0.00001% mononormal.................... 0.00001% monodragon.................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monobug....................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% monoelectric.................. 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.553) -2.0|### |########### -1.5|############ |############################## -1.0|############################# |######################## -0.5|#################### |########## 0.0|#################### |###### +0.5|##### |#### +1.0|### |### +1.5|# |## +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.53%