weatherless...................47.15847% offense.......................35.03217% balance.......................34.95982% sand..........................28.25279% hyperoffense..................19.05928% rain..........................18.26570% semistall..................... 7.13777% voltturn...................... 4.10480% sun........................... 3.97013% stall......................... 3.81097% hail.......................... 3.13314% dragmag....................... 2.37072% choice........................ 1.95779% monotype...................... 1.88990% sandstall..................... 1.45471% trickroom..................... 1.38237% sandoffense................... 1.19538% rainoffense................... 0.97945% multiweather.................. 0.77355% rainstall..................... 0.67894% hailoffense................... 0.56764% monowater..................... 0.53759% sunstall...................... 0.44298% sunoffense.................... 0.36396% monofighting.................. 0.21036% hailstall..................... 0.19144% monodark...................... 0.17140% monobug....................... 0.14469% monodragon.................... 0.11909% monoice....................... 0.10462% tricksand..................... 0.09795% monoghost..................... 0.09349% monosteel..................... 0.08459% monofire...................... 0.08014% tailwind...................... 0.07235% mononormal.................... 0.06678% monoground.................... 0.05788% monoelectric.................. 0.05788% monopoison.................... 0.04897% monopsychic................... 0.04675% monorock...................... 0.04341% trickhail..................... 0.03896% trickrain..................... 0.03673% monograss..................... 0.03339% monoflying.................... 0.01113% gravity....................... 0.01002% tricksun...................... 0.00668% monofairy..................... 0.00334% allweather.................... 0.00223% batonpass..................... 0.00111% Stalliness (mean: -0.123) -2.0|######## |##### -1.5|############# |############### -1.0|################### |#################### -0.5|##################### |########################## 0.0|############################## |########################### +0.5|###################### |#################### +1.0|############ |######## +1.5|##### |### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%