sand..........................38.12125% weatherless...................34.11042% balance.......................32.37183% offense.......................31.68371% hyperoffense..................24.87007% rain..........................20.57319% semistall..................... 5.79090% stall......................... 5.28350% hail.......................... 5.02701% voltturn...................... 4.20968% choice........................ 3.11268% dragmag....................... 2.78927% sandstall..................... 2.78925% sun........................... 2.29813% hailoffense................... 1.24752% sandoffense................... 1.24536% rainoffense................... 1.08595% monotype...................... 0.88665% sunstall...................... 0.88087% monofighting.................. 0.71675% rainstall..................... 0.46364% trickroom..................... 0.39474% hailstall..................... 0.25677% multiweather.................. 0.12999% monodragon.................... 0.07978% trickrain..................... 0.06606% monowater..................... 0.04079% sunoffense.................... 0.04072% monoground.................... 0.01099% tricksand..................... 0.00986% monobug....................... 0.00907% monoice....................... 0.00829% monosteel..................... 0.00509% batonpass..................... 0.00434% monofire...................... 0.00407% monopsychic................... 0.00400% monodark...................... 0.00277% monoghost..................... 0.00166% trickhail..................... 0.00162% gravity....................... 0.00126% mononormal.................... 0.00117% monograss..................... 0.00091% monopoison.................... 0.00080% monoelectric.................. 0.00067% tricksun...................... 0.00055% tailwind...................... 0.00044% monofairy..................... 0.00021% monorock...................... 0.00003% allweather.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.187) -2.0|######### |######## -1.5|##################### |################# -1.0|######################## |################## -0.5|############### |########################## 0.0|############################## |########################### +0.5|################## |####################### +1.0|########### |###### +1.5|### |### +2.0|#### |### +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.37%