sand..........................39.89181% weatherless...................34.75482% balance.......................30.34871% offense.......................28.82435% hyperoffense..................25.40499% rain..........................18.06126% stall......................... 8.66441% semistall..................... 6.75754% hail.......................... 4.55466% sandstall..................... 4.55120% voltturn...................... 3.06986% sun........................... 2.75385% sunstall...................... 1.99691% dragmag....................... 1.80608% choice........................ 1.69767% hailoffense................... 1.11778% rainstall..................... 0.88051% sandoffense................... 0.71226% trickroom..................... 0.47074% rainoffense................... 0.40716% monotype...................... 0.37273% hailstall..................... 0.31692% monofighting.................. 0.21244% monodragon.................... 0.10740% trickrain..................... 0.06221% monowater..................... 0.03460% sunoffense.................... 0.03036% tricksand..................... 0.01707% multiweather.................. 0.01639% monosteel..................... 0.00871% batonpass..................... 0.00496% monoground.................... 0.00404% monobug....................... 0.00242% monofire...................... 0.00124% monoice....................... 0.00082% monoghost..................... 0.00027% monodark...................... 0.00026% monopsychic................... 0.00017% monograss..................... 0.00012% mononormal.................... 0.00011% monopoison.................... 0.00010% trickhail..................... 0.00010% tricksun...................... 0.00005% monofairy..................... 0.00003% tailwind...................... 0.00002% monoelectric.................. 0.00002% gravity....................... 0.00001% monorock...................... 0.00000% monoflying.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.086) -2.0|#### |###### -1.5|############ |######## -1.0|############################## |######## -0.5|############ |############### 0.0|#################### |################# +0.5|######### |################### +1.0|####### |##### +1.5|### |### +2.0|##### |##### +2.5|### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%