weatherless...................73.04412% balance.......................49.69995% offense.......................43.55043% sand..........................15.13010% tailwind......................13.90832% sun........................... 7.24770% hyperoffense.................. 4.65073% rain.......................... 4.14999% trickroom..................... 3.51714% choice........................ 3.12418% voltturn...................... 2.68363% semistall..................... 1.45769% hail.......................... 1.10489% sandoffense................... 0.90105% multiweather.................. 0.67679% stall......................... 0.64120% sandstall..................... 0.53355% trickhail..................... 0.33962% sunoffense.................... 0.19451% tricksand..................... 0.13752% rainstall..................... 0.09300% monotype...................... 0.08965% batonpass..................... 0.07252% hailoffense................... 0.04767% monowater..................... 0.03680% dragmag....................... 0.03460% mononormal.................... 0.01289% monofire...................... 0.01175% monoghost..................... 0.00777% monoice....................... 0.00618% monopsychic................... 0.00522% monobug....................... 0.00362% monofairy..................... 0.00324% monodark...................... 0.00190% monopoison.................... 0.00027% rainoffense................... 0.00016% monograss..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.018) -1.5|# |#### -1.0|# |###### -0.5|############# |###################### 0.0|############################## |############# +0.5|############## |######## +1.0|##### | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.85%