weatherless...................76.14675% balance.......................35.93380% offense.......................28.89806% sand..........................16.20125% hyperoffense..................14.75780% stall.........................10.66792% semistall..................... 9.74242% rain.......................... 6.25000% sun........................... 5.13563% voltturn...................... 4.58705% multiweather.................. 3.77022% sandoffense................... 1.11073% sandstall..................... 0.84901% dragmag....................... 0.65094% choice........................ 0.33930% trickroom..................... 0.13658% sunoffense.................... 0.07099% tailwind...................... 0.04294% hail.......................... 0.03990% sunstall...................... 0.02564% monotype...................... 0.01568% trickhail..................... 0.01214% rainoffense................... 0.00442% monodark...................... 0.00423% monopsychic................... 0.00372% monoelectric.................. 0.00287% monosteel..................... 0.00159% gravity....................... 0.00114% monobug....................... 0.00086% monofairy..................... 0.00070% monoground.................... 0.00049% monowater..................... 0.00043% monofighting.................. 0.00029% monopoison.................... 0.00013% monorock...................... 0.00012% monoghost..................... 0.00010% mononormal.................... 0.00009% monodragon.................... 0.00004% monograss..................... 0.00004% hailstall..................... 0.00002% tricksand..................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.184) -2.0|#### |######## -1.5|######## |############# -1.0|########### |################ -0.5|############### |######################## 0.0|############################## |######################### +0.5|######################## |########################### +1.0|########### |######### +1.5|############### |######### +2.0|###### |### +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.38%