weatherless...................59.56391% balance.......................47.25543% offense.......................38.56870% sun...........................15.69897% rain..........................12.18327% sand.......................... 9.07546% semistall..................... 7.08790% voltturn...................... 6.82058% tailwind...................... 6.66192% trickroom..................... 5.89047% hail.......................... 4.77667% stall......................... 3.89463% hyperoffense.................. 3.19334% monotype...................... 1.40975% tricksand..................... 1.34779% tricksun...................... 1.25880% multiweather.................. 1.25670% choice........................ 0.45409% monofire...................... 0.40692% sunoffense.................... 0.37453% monowater..................... 0.37314% batonpass..................... 0.36049% trickhail..................... 0.35218% monoice....................... 0.25187% sunstall...................... 0.20090% hailoffense................... 0.19521% hailstall..................... 0.15507% monosteel..................... 0.13429% dragmag....................... 0.07591% rainoffense................... 0.07090% monoelectric.................. 0.06069% trickrain..................... 0.05874% monofairy..................... 0.05152% sandoffense................... 0.04992% sandstall..................... 0.04992% monobug....................... 0.03830% monograss..................... 0.02714% monoghost..................... 0.02202% monodragon.................... 0.01989% mononormal.................... 0.01073% monopsychic................... 0.00872% monoflying.................... 0.00840% monopoison.................... 0.00803% rainstall..................... 0.00737% gravity....................... 0.00685% monofighting.................. 0.00504% monorock...................... 0.00351% monodark...................... 0.00000% Stalliness (mean: 0.185) |### -1.0|#### |######## -0.5|############ |###################### 0.0|############################ |############################## +0.5|################# |########## +1.0|### |#### +1.5|##### | +2.0| |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.66%